[SDL][506.464] Define ImageMap: NamedObject
[SDL][506.464] Camera type: orthographic
[SDL][506.464] Camera position: Point[0.138886, -0.0382691, 0.0783101]
[SDL][506.464] Camera target: Point[0.0537312, 0.0468861, -0.0068451]
[SDL][506.464] Camera clipping plane disabled
[SDL][506.464] Light definition: default_distant_light
[SDL][506.464] Light definition: default_constant_light
[SDL][506.465] Texture definition: Wood_Patterned_18_png_mtexture
[SDL][506.465] Reading texture map: /Users/tim/Desktop/Wood_Patterned_18.png
[SDL][507.244] Material definition: mat_46face_0
adding mesh: Mesh_46face_0_46
[Triangle Qty: 2][Vertex Qty 4][NormalQty 4][UV 4]
adding mesh: Mesh_46face_0_46
[SDL][507.245] Scene objects count: 1
[LuxCore][509.229] Configuration: 
[LuxCore][509.230]   renderengine.type = "FILESAVER"
[LuxCore][509.230]   sampler.type = "SOBOL"
[LuxCore][509.230]   batch.halttime = 40
[LuxCore][509.230]   batch.haltthreshold = 0
[LuxCore][509.230]   film.width = 1154
[LuxCore][509.230]   film.height = 767
[LuxCore][509.230]   filesaver.directory = "/Users/Shared/FileSaver"
[LuxCore][509.230]   filesaver.file = "test.gltf"
[LuxCore][509.230]   film.outputs.1.type = "RGB_IMAGEPIPELINE"
[LuxCore][509.230] File Name Resolver Configuration: 
[LuxCore][509.231] [FileSaverRenderEngine] Export glTF scene file: /Users/Shared/FileSaver/test.gltf
[SDL][509.231] Saving Scene Objects information:
