Tiled OIDN Denoising

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B.Y.O.B.
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Re: Tiled OIDN Denoising

Post by B.Y.O.B. » Tue May 14, 2019 9:45 am

You can replace the denoise.exe binary, yes.
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Re: Tiled OIDN Denoising

Post by B.Y.O.B. » Fri May 17, 2019 12:20 pm

marcatore wrote:
Tue May 14, 2019 9:27 am
we should download the last build for viewport rendering...right?
B.Y.O.B. wrote:
Tue May 14, 2019 9:45 am
You can replace the denoise.exe binary, yes.
Correction: You can't do this, because denoise.exe uses the same shared library (libOpenImageDenoise) as LuxCore. And if you would replace libOpenImageDenoise, this would create conflicts with final render denoising in LuxCore.
You will have to leave everything as it is and wait for us to update to the new OIDN release.
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CodeHD
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Re: Tiled OIDN Denoising

Post by CodeHD » Fri May 17, 2019 12:49 pm

B.Y.O.B. wrote:
Fri May 17, 2019 12:20 pm
Correction: You can't do this, because denoise.exe uses the same shared library (libOpenImageDenoise) as LuxCore. And if you would replace libOpenImageDenoise, this would create conflicts with final render denoising in LuxCore.
You will have to leave everything as it is and wait for us to update to the new OIDN release.
really? Did you encounter problems?
I downloaded the new oidn two days ago and used it without problems so far (although I did not use Albedo and Normal AOVs, and only Blender and not standalone)

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Re: Tiled OIDN Denoising

Post by B.Y.O.B. » Fri May 17, 2019 1:34 pm

Yes, on my Linux the denoiser failed to start with errors about missing symbols in the library.
Did not test on Windows.
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kintuX
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Re: Tiled OIDN Denoising

Post by kintuX » Fri May 17, 2019 9:00 pm

With Windows 7 it just throws countless errors in system console...
"Warning: SetThreadGroupAffinity failed" But works, as results look fine (did same with 0.8.2) ;)

eg:

@ Preview
consolePreviewShot.jpg
@ Render
consolePreviewShot.jpg
Attachments
consoleRenderShot.jpg

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