BlendLuxCore Development
Re: BlendLuxCore Development
On CUDA builds, you can now choose between OpenCL and CUDA in the addon preferences.
Devices will no longer list GPUs twice.
Devices will no longer list GPUs twice.
Re: BlendLuxCore Development
Good. Just a question though..
Since there is now a setting that allows switching cuda/opencl does it make sense to have separate builds for opencl and cuda support?
Since there is now a setting that allows switching cuda/opencl does it make sense to have separate builds for opencl and cuda support?
Re: BlendLuxCore Development
The plan is to have only one build that runs everywhere in the future.
Re: BlendLuxCore Development
That is a nice addition.
How does it work when you have both AMD and NVIdia GPU i guest you select Opencl if you want both GPU to work and CUDA if you wann't use AMD for rendering.
Btw is it possible to have compilation done and saved directly inside the build. So user do no longer see compilation ?
I mean when Luxcore tell he is doing one time compilation the result of this operation is saved somewhere so why not have this resulted file pre compiled in advance inside builds ?
I hope i'm not missing a step like each PC have a different compilation file depending on the hardware available.
How does it work when you have both AMD and NVIdia GPU i guest you select Opencl if you want both GPU to work and CUDA if you wann't use AMD for rendering.
Btw is it possible to have compilation done and saved directly inside the build. So user do no longer see compilation ?
I mean when Luxcore tell he is doing one time compilation the result of this operation is saved somewhere so why not have this resulted file pre compiled in advance inside builds ?
I hope i'm not missing a step like each PC have a different compilation file depending on the hardware available.
Re: BlendLuxCore Development
Good point, I have not taken this possibility into account. Currently you have to select OpenCL in this case, which will then be used for all devices.
Re: BlendLuxCore Development
Re: BlendLuxCore Development
What I'm missing a bit is some kind of unique device ID, that would allow me to detect which devices have both OpenCL and CUDA capabilities and which don't. Currently all I can do is compare names, which are not unique.
I guess it isn't strictly necessary to have this though, since it's unlikely that Nvidia, AMD and Intel will all use the same name for some device.
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
@B.Y.O.B. , Nice addition I think too. Now everytime I don't change the Compute settings.
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
Guys, are in your plans new "paper" integrations "GSoC" (Google Summer of Code)?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
I have added an interactive render settings guide.
It asks a view questions and assings render settings based on the answers.
It is meant for newer users, to show which render settings are a good idea in which scene types.
Feedback and ideas welcome.
It asks a view questions and assings render settings based on the answers.
It is meant for newer users, to show which render settings are a good idea in which scene types.
Feedback and ideas welcome.