Thanks you very much. this is a great time saver . BTW can you try to check if it is possible to only have Volume type in volume search tool instead of volume + material ?
BlendLuxCore Development
Re: BlendLuxCore Development
I have added a filter for the menu:
Re: BlendLuxCore Development
I have exposed uvmapping3d in BlendLuxCore (available in the 3D mapping node).
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
Re: BlendLuxCore Development
Entries in the error log now show a button that lets you select the problematic object with one click:
Re: BlendLuxCore Development
Great! this is really good.
thank you
thank you
Re: BlendLuxCore Development
This is extremelly clever and usefull. thanks BYOB.Entries in the error log now show a button that lets you select the problematic object with one click:
Re: BlendLuxCore Development
I have finally found a workaround to have "delete and reconnect" in our node editor.
The only weird thing for users is that the behaviour of [Del] and [Ctrl+X] is swapped ([Del] deletes with reconnect, [Ctrl+X] only deletes without reconnect).
The only weird thing for users is that the behaviour of [Del] and [Ctrl+X] is swapped ([Del] deletes with reconnect, [Ctrl+X] only deletes without reconnect).
Re: BlendLuxCore Development
BYOB please do you if we have the possibility to add a node like pointness but this time to create such kind of effect :
https://www.youtube.com/watch?v=8G9Mbl-1_nU
https://www.youtube.com/watch?v=8G9Mbl-1_nU
Re: BlendLuxCore Development
BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtop ... 100#p12284
It is enabled by default if the sobol or random samplers are used.
It is enabled by default if the sobol or random samplers are used.