BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
User avatar
Sharlybg
Donor
Donor
Posts: 1370
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: BlendLuxCore Development

Post by Sharlybg » Mon Apr 08, 2019 12:13 am

Thanks you very much. this is a great time saver :D . BTW can you try to check if it is possible to only have Volume type in volume search tool instead of volume + material ?
volume.jpg
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2758
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Apr 08, 2019 12:49 am

I have added a filter for the menu:
Attachments
2019-04-08_02-48-26.png
Support LuxCoreRender project with salts and bounties

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2758
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Apr 08, 2019 1:03 pm

I have exposed uvmapping3d in BlendLuxCore (available in the 3D mapping node).
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
Attachments
2019-04-08_14-54-19.png
Support LuxCoreRender project with salts and bounties

provisory
Posts: 134
Joined: Wed Aug 01, 2018 4:26 pm

Re: BlendLuxCore Development

Post by provisory » Tue Apr 09, 2019 10:16 am

B.Y.O.B. wrote:
Mon Apr 08, 2019 1:03 pm
I have exposed uvmapping3d in BlendLuxCore (available in the 3D mapping node).
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
Looks promising, thank you!

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2758
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Apr 11, 2019 12:16 pm

Entries in the error log now show a button that lets you select the problematic object with one click:
Attachments
Capture.PNG
Support LuxCoreRender project with salts and bounties

marcatore
Posts: 227
Joined: Wed Jan 10, 2018 8:04 am

Re: BlendLuxCore Development

Post by marcatore » Thu Apr 11, 2019 12:37 pm

Great! this is really good.

thank you

User avatar
Sharlybg
Donor
Donor
Posts: 1370
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: BlendLuxCore Development

Post by Sharlybg » Thu Apr 11, 2019 1:04 pm

Entries in the error log now show a button that lets you select the problematic object with one click:
This is extremelly clever and usefull. thanks BYOB.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2758
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Fri Apr 12, 2019 10:10 am

I have finally found a workaround to have "delete and reconnect" in our node editor.
The only weird thing for users is that the behaviour of [Del] and [Ctrl+X] is swapped ([Del] deletes with reconnect, [Ctrl+X] only deletes without reconnect).
Support LuxCoreRender project with salts and bounties

User avatar
Sharlybg
Donor
Donor
Posts: 1370
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: BlendLuxCore Development

Post by Sharlybg » Wed Apr 17, 2019 8:21 am

BYOB please do you if we have the possibility to add a node like pointness but this time to create such kind of effect :

https://www.youtube.com/watch?v=8G9Mbl-1_nU
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2758
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Apr 23, 2019 9:53 pm

BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtop ... 100#p12284
It is enabled by default if the sobol or random samplers are used.
Support LuxCoreRender project with salts and bounties

Post Reply