Chaos Group has bought Corana some time ago (may be because they were leaking users to Corona ?). Anyway the correlation between V-Ray and Corona is likely to be even stronger in the future.kintuX wrote: ↑Thu Nov 01, 2018 7:32 pm Also, i have a feeling that Corona's quality is diminishing for the sake of speed & simplicity. Image quality is getting dangerously close to that of VRay. At least from what i had observed in the past year. Or maybe it's just the user base, largely coming from VRay, showing signs of professional deformation.
Cycles vs Corona
Re: Cycles vs Corona
Re: Cycles vs Corona
Well, soon they'll be sharing materials & scene description, cloud service... probably next step would be licensing and finally merger of engines.
"Keep your friends close, but your enemies closer."
PS.
There's a rising need for an open source engine (fully customizable and adaptable to specific tasks). Pros are not as ignorant as it might appear on the surface, just calm & quiet.
Re: Cycles vs Corona
About the Corona for Blender test version.
There was a free (unlimited) Corona 1.6 standalone version from January 2017 available which can still be used with Blender. However, it is not distributed and available for download anymore.
It is a powerful render engine and was distributed without limitation! The major drawback (if you want to use it in a commercial setting) is that it needs regularly updates of the license file. So Chaos Group can at any instance shut down the license renewal and require you to buy a license.
The free 0.6 alpha version is too old to be really useful.
There was a free (unlimited) Corona 1.6 standalone version from January 2017 available which can still be used with Blender. However, it is not distributed and available for download anymore.
It is a powerful render engine and was distributed without limitation! The major drawback (if you want to use it in a commercial setting) is that it needs regularly updates of the license file. So Chaos Group can at any instance shut down the license renewal and require you to buy a license.
The free 0.6 alpha version is too old to be really useful.
Re: Cycles vs Corona
for me as a newbie in lux: what makes luxcore different from other open source renderengines?
Why do you spend time in luxcore?
Why do you spend time in luxcore?
Win7 - i7 4770k - GTX 1070ti - GTX 1070 - 32RAM
Re: Cycles vs Corona
Sharly if you want to do a proper comparison the only way currently would be max+corona. But I would still suggest to wait for such comparisons for luxcore to get sec. gi caching.
Yes you could still compare corona in pt+pt mode but everyone uses hdcache in production so I don't know how valid that comparison really is.
Yes you could still compare corona in pt+pt mode but everyone uses hdcache in production so I don't know how valid that comparison really is.
Re: Cycles vs Corona
Finally yes i do wait and go back to my hermit mod about thoses caching story (to much frustration by now )lacilaci wrote: ↑Fri Nov 02, 2018 5:35 am Sharly if you want to do a proper comparison the only way currently would be max+corona. But I would still suggest to wait for such comparisons for luxcore to get sec. gi caching.
Yes you could still compare corona in pt+pt mode but everyone uses hdcache in production so I don't know how valid that comparison really is.
Re: Cycles vs Corona
Hi pixie,
C4D has pretty good support for render engines. So why is there no lux plugin?
This is not a lux only issue, all open source render engine maintainer find it difficult to provide plug-ins. Developing one from scratch is a major undertaking.
One point is that only very few people are developing render-engine plugins and most of them for Blender.
If you want to have performant DCC integration plugins for the major DCC applications (Maya, Max, Modo, C4D, etc.) then you end up with a C++ SDK and some scripting language like Python, Mel for less performance critical parts.
So you will need skilled people with advanced C++ know-how, add to it understanding of the WinAPI and the application specific SDK.
Usually SDK documentation leaves much to be desired and provided examples cover only a part of the functionality.
Then the developers should have know-how about render engine working principles and computer graphics in general.
And, at the end, they should do it in their free time, without financial contributions or benefits. (Cycles is an exception, open source but with paid developers)