Re: Liquidglass - 2nd Generation
Posted: Tue Oct 01, 2019 8:53 pm
This work is still in progress.
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This work is still in progress.
That's great! I also tried to make some trees recently. With a little cheaper addon "Sapling Tree Gen". It was not so easy, but fortunately I have some birches right in front of my window, so that's it: I downloaded from textures.com something which looked like birch branch to use in place of leaves.FarbigeWelt wrote: ↑Thu Oct 10, 2019 4:21 pm About a year ago I rendered a tree in the wind with falling leaves. One of the feed-backs told me to check the Blender add-on The Groove among others. Fall is approaching and I like doing things in larger cycles while improving results in each cycle. Finally, I got weak yesterday and bought The Grove.
It reminds me of wall reflections from a stained glass window but I'm pretty sure it is something else, with caustics and maybe some X-trahedronFarbigeWelt wrote: ↑Wed Dec 11, 2019 1:11 pm What do you think how does the scene look behind the picture?
Hi epilectrolytics,epilectrolytics wrote: ↑Wed Dec 11, 2019 7:30 pm
It reminds me of wall reflections from a stained glass window but I'm pretty sure it is something else, with caustics and maybe some X-trahedron
A First Hint (, after a posting break of a few weeks.)FarbigeWelt wrote: ↑Wed Dec 11, 2019 1:11 pm Physical based rendering is full of beautiful wonders...
The picture below is a real LuxCoreRender result...
What do you think how does the scene look behind the picture?
I'm unable to figure out what your set-up is but this high contrast image is some great piece of art!FarbigeWelt wrote: ↑Wed Jan 01, 2020 3:15 pm Next, a rather different View of the very Source
Cube of Dispersions 3.png