Re: Different Works in Progress
Posted: Sat Oct 20, 2018 10:50 am
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Hi sarmathsarmath wrote: ↑Sat Oct 20, 2018 10:50 am You can try node based Modular tree addon:
https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s
Everything is in this tutorial also how to avoid crashes and endless calculationsFarbigeWelt wrote: ↑Sat Oct 20, 2018 12:40 pmHi sarmathsarmath wrote: ↑Sat Oct 20, 2018 10:50 am You can try node based Modular tree addon:
https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s
Do you means this one:
Modular Trees.png
I probably have to read/follow some tutorial. I tried to use it about two months ago and it stuck in endless calculations or caused many blender crashes. Checking for updates did not work today.
Do you have experience with the tool and any ideas how to use this addon in a crash safe way?
With some hours playing around, use of sapling tree gen gets easy, the addon is almost stable and is up to a few thousands leaves (duplicated faces) quite fast.
Note to random selection
With random part selection of vertices in edit mode, selecting linked and separate by selection one can easy define different materials for the leaves.
Defining part for random selection requires some calculations if one wants approx. same number of leaves in every separation, decreasing number of leaves in the source collection.
The easier way is copy source a few times and delete random selected leaves in each one but this leads to overlapping leaves. In my case it does not matter, I'm looking for the difficult link to spread leaves with wind and gravity, but the leaves should leave the tree randomly and not all together (what is too easy).
Often I play around with software tools before looking at tutorials. Because of your comment I give the addon a further try. Yet,I played around with the addon. Again I think it is not very predictable to use, even if you avoid the use of sliders.sarmath wrote: ↑Sat Oct 20, 2018 12:58 pm
Everything is in this tutorial also how to avoid crashes and endless calculations
https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s
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Walls are quite dark: 0.082, this cannot be the reason. My next test will look if I found an approach for the area light.