Distorting the 3D Mapping
Posted: Wed Nov 29, 2023 4:10 pm
Hi
In Cycles, it is possible to put a texture such as Noise between the Texture Coordinate node and the vector input on anther node such as Musgrave. If I try this in Lux then I get a 'Wrong Input' message
Is there a work around as I am trying to recreate a Cycles tutorial for a PBR 'Cracked Leather'?
Many thanks
In Cycles, it is possible to put a texture such as Noise between the Texture Coordinate node and the vector input on anther node such as Musgrave. If I try this in Lux then I get a 'Wrong Input' message
Is there a work around as I am trying to recreate a Cycles tutorial for a PBR 'Cracked Leather'?
Many thanks