rrubberr wrote: ↑Mon Sep 04, 2023 5:23 am
Have you tried rendering it with LuxCore's BidirVM integrator and Metropolis sampling? Vertex merging would be a good fit for this scene.
How do I export a Blender Scene for LuxCore?
EDIT:
Render Properties>LuxCore Tools>check LuxCore Filesaver, Text plus Path of Directory
Load .cfg file in
With Engine: BidirVmCPU and Sampler:Metropolis scattering of Laser works well in the orange juice.
But Glasses get rendered to dark.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
rrubberr wrote: ↑Mon Sep 04, 2023 5:23 am
Have you tried rendering it with LuxCore's BidirVM integrator and Metropolis sampling? Vertex merging would be a good fit for this scene.
How do I export a Blender Scene for LuxCore?
EDIT:
Render Properties>LuxCore Tools>check LuxCore Filesaver, Text plus Path of Directory
Load .cfg file in
With Engine: BidirVmCPU and Sampler:Metropolis scattering of Laser works well in the orange juice.
But Glasses get rendered to dark.
RGB_IMAGEPIPELINE_0.png
The dark glasses are an artifact of using the Metropolis sampler; BidirVM's caustics brighten over time when using Metropolis. I also noticed that your light sources were set to be very dim, only 25 lumen. For comparison, a 60 watt light bulb produces over 800 lumen. Below are the settings I used with your scene:
And the result:
One reason BidirVM isn't exposed in the Blender addon is its atrocious memory usage. Your reasonably simple scene used nearly 600GB of memory to render.