before creating copy of the material for Cube01 Object
after creating independent copy of the material for Cube01 Object
animated gif
Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
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- Posts: 234
- Joined: Thu Jan 18, 2018 6:02 pm
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hi Jan,
this one looks really very strange...
Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.
Once more congratulations for your test scene - it really shows beauty of light.
With kind regards.
this one looks really very strange...
Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.
Once more congratulations for your test scene - it really shows beauty of light.
With kind regards.
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hi lighting_freak,
Shall I open an issue on github?
Yes you may try. The Materials are: Working and Working001. Working001 is just a Copy of Working but they seem to behave differently to light.
However I'm not sure if it will be accepted as a bug. After some further thinking I think maybe LuxCore rules for Internal and External Volumes are violated. Maybe only One Shared External Volume is allowed. For Internal Volume maybe no such limits as long Light Rays are exiting back to this Shared External Volume? Hope to hear from the developer.
Once more congratulations for your test scene - it really shows beauty of light.
Thanks and this is one important feature that I wish will be incorporated. Many rays of light not just one single line of laser that can be enabled in Solid Preview. It can greatly assist in learning and problem solving.
Best Regards
Shall I open an issue on github?
Yes you may try. The Materials are: Working and Working001. Working001 is just a Copy of Working but they seem to behave differently to light.
However I'm not sure if it will be accepted as a bug. After some further thinking I think maybe LuxCore rules for Internal and External Volumes are violated. Maybe only One Shared External Volume is allowed. For Internal Volume maybe no such limits as long Light Rays are exiting back to this Shared External Volume? Hope to hear from the developer.
Once more congratulations for your test scene - it really shows beauty of light.
Thanks and this is one important feature that I wish will be incorporated. Many rays of light not just one single line of laser that can be enabled in Solid Preview. It can greatly assist in learning and problem solving.
Best Regards
-
- Posts: 234
- Joined: Thu Jan 18, 2018 6:02 pm
Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)
Hello,
To the developers - please take this thread serious, don't forget about the slogans on web page.
GitHub issue has been created:
https://github.com/LuxCoreRender/BlendL ... issues/675
Thanks a lot.
with kind regards
Even if this is wrong accoring to physics it looks nice:lighting_freak wrote: ↑Thu Apr 29, 2021 7:59 pm Once more congratulations for your test scene - it really shows beauty of light.
To the developers - please take this thread serious, don't forget about the slogans on web page.
EDIT:LuxCoreWebsite wrote:LuxCoreRender simulates the flow of light according to physical equations
GitHub issue has been created:
https://github.com/LuxCoreRender/BlendL ... issues/675
Thanks a lot.
with kind regards
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease