Hi all
I've seen that viewport shading (Material and Texture) options are not working, they're not showing the applied image texture to the node.
Windows build.
Regards.
Viewport shading not working as expected
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Viewport shading not working as expected
Can you describe more closely what is happening and how it should look like?
Maybe with screenshots, or compare to Cycles?
I guess you mean that you plug a diffuse texture in a LuxCore node tree and it does not show up in the OpenGL viewport?
Maybe with screenshots, or compare to Cycles?
I guess you mean that you plug a diffuse texture in a LuxCore node tree and it does not show up in the OpenGL viewport?
Re: Viewport shading not working as expected
Yes, exactly. Thanks for the answer.
Also the material viewport seems not very useful.
Also the material viewport seems not very useful.
Re: Viewport shading not working as expected
All of these are areas I have not touched at all yet.
I created an issue for later: https://github.com/LuxCoreRender/BlendLuxCore/issues/38
I created an issue for later: https://github.com/LuxCoreRender/BlendLuxCore/issues/38