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Viewport shading not working as expected

Posted: Thu Jan 11, 2018 9:49 am
by Asticles
Hi all

I've seen that viewport shading (Material and Texture) options are not working, they're not showing the applied image texture to the node.

Windows build.

Regards.

Re: Viewport shading not working as expected

Posted: Thu Jan 11, 2018 2:38 pm
by B.Y.O.B.
Can you describe more closely what is happening and how it should look like?
Maybe with screenshots, or compare to Cycles?
I guess you mean that you plug a diffuse texture in a LuxCore node tree and it does not show up in the OpenGL viewport?

Re: Viewport shading not working as expected

Posted: Thu Jan 11, 2018 6:07 pm
by Asticles
Yes, exactly. Thanks for the answer.
Also the material viewport seems not very useful.

Re: Viewport shading not working as expected

Posted: Thu Jan 11, 2018 7:12 pm
by B.Y.O.B.
All of these are areas I have not touched at all yet.
I created an issue for later: https://github.com/LuxCoreRender/BlendLuxCore/issues/38