Happy new year!
How is the beta going?
There are some bits missing I think, but not too much, right?
The Bevel node, the Random UV node (both in Blendluxcore) and custom normals support for Blender 2.91 / 2.92, not sure if something more but so far 2.5 looks amazing
LuxCoreRender v2.5beta1
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- Posts: 135
- Joined: Fri Jul 06, 2018 9:32 am
Re: LuxCoreRender v2.5beta1
Unfortunately it seems as if development has come to a halt for some reason. Not sure why. Trello hasn't been updated for months. It would be a pity if this project would vanish.
Last edited by AndreasResch on Tue Jan 19, 2021 12:59 pm, edited 2 times in total.
Re: LuxCoreRender v2.5beta1
I don’t think the project will vanish, I RESLLY HOPE NOT
I found yesterday that BYOB was away from his computer, and since there is a pair of things missing I imagine the wait is for BYOB to come back
But Dade can confirm
I found yesterday that BYOB was away from his computer, and since there is a pair of things missing I imagine the wait is for BYOB to come back
But Dade can confirm
Re: LuxCoreRender v2.5beta1
I think the LuxCore devs are allowed to take a holiday break without people freaking out too much
Here are the commit history for LuxCore and BlendLuxCore if your worried about there not being any activity (that being months, not days):
https://github.com/LuxCoreRender/LuxCore/commits/master
https://github.com/LuxCoreRender/BlendL ... its/master
Here are the commit history for LuxCore and BlendLuxCore if your worried about there not being any activity (that being months, not days):
https://github.com/LuxCoreRender/LuxCore/commits/master
https://github.com/LuxCoreRender/BlendL ... its/master
Re: LuxCoreRender v2.5beta1
Agree
The LuxCore evolution and improvement pace is so good than when something slows down a bit we start wondering, and that’s a non-sense
Better have rested and empowered developers than burnt down and tired ones GO TEAM GO!!!
I was just asking about the beta, but I never had a doubt about the project being alive, and when I found BYOB was away I understood it
The LuxCore evolution and improvement pace is so good than when something slows down a bit we start wondering, and that’s a non-sense
Better have rested and empowered developers than burnt down and tired ones GO TEAM GO!!!
I was just asking about the beta, but I never had a doubt about the project being alive, and when I found BYOB was away I understood it
Re: LuxCoreRender v2.5beta1
Hi. What is the latest Blender version I can run with 2.5 beta1 ? I remember I could not use some modifiers in 2.5 when running it with Blender 2.9
Thank you
Thank you
Re: LuxCoreRender v2.5beta1
I use 2.91 right now and didn't notice any problems. But newer versions should also work.
Custom normals are now supported for every Blender version that is 2.83 or higher, but were not in the past, which is probably what you mean with "some modifiers didn't work".
Custom normals are now supported for every Blender version that is 2.83 or higher, but were not in the past, which is probably what you mean with "some modifiers didn't work".
Re: LuxCoreRender v2.5beta1
Thank you! Yes and I Think there was a bevel modifier did not work in a project. I am not sure. I am re-taking a scene I started long time ago.
I just saw Blender is looking for developers for cycles...Hope you stay and keep making luxcore amazing.
I just saw Blender is looking for developers for cycles...Hope you stay and keep making luxcore amazing.