Procedural materials
Posted: Wed Apr 18, 2018 9:28 pm
I started experimenting with procedural textures and first tried making a wood material.
Things I noticed: When using 3d mapping node, scale displays differently in preview and final render, maybe it only happens with blender textures, didn't check that yet. Scale differences was 100.
Ideas: It would be awesome, if we had a noise distortion node into which we could pipe other noises to have similar flow. In case of wood it would help to align small details to big wood texture. So basically ones has to create a texture and then pipe it into distort node and choose a warping method like wood, marble etc. Right now we already kind of have these things, but I cannot think of a way how to make another noise follow my wood texture flow.
Things I noticed: When using 3d mapping node, scale displays differently in preview and final render, maybe it only happens with blender textures, didn't check that yet. Scale differences was 100.
Ideas: It would be awesome, if we had a noise distortion node into which we could pipe other noises to have similar flow. In case of wood it would help to align small details to big wood texture. So basically ones has to create a texture and then pipe it into distort node and choose a warping method like wood, marble etc. Right now we already kind of have these things, but I cannot think of a way how to make another noise follow my wood texture flow.