Koerfer House
Posted: Fri Aug 21, 2020 12:46 pm
Hey there!
I started modeling the iconic "Koerfer House" by Marcel Breuer after some fragments of original floor- and site plans. As well i found some quite good photos for reference and inspiration.
Most of the process so far i documented on twitter using Blender 2.9x and E-Cycles Renderer.
But today i decided while modeling the living room, that i want to convert the scene to LuxCoreRender as well.
Here is my first work in progress shot of the main living room.
(RTX2080ti, Sobol, Env. Cache (0.4), Indir. Cache (defaults), 6min render time, denoising mix 0.8)
I enjoy, how fast scene export hast become in the latest daily build!
As well, the true displacement works flawless, but i just use it without the simplify node, because...you know, that takes quite a while to start the render then.
Is there any plans for adaptive tesselation in the future?
Anyway: Thanks for that rapid development of LuxCore!
I will keep on posting some pictures of the process here.
Cheers,
Johannes
I started modeling the iconic "Koerfer House" by Marcel Breuer after some fragments of original floor- and site plans. As well i found some quite good photos for reference and inspiration.
Most of the process so far i documented on twitter using Blender 2.9x and E-Cycles Renderer.
But today i decided while modeling the living room, that i want to convert the scene to LuxCoreRender as well.
Here is my first work in progress shot of the main living room.
(RTX2080ti, Sobol, Env. Cache (0.4), Indir. Cache (defaults), 6min render time, denoising mix 0.8)
I enjoy, how fast scene export hast become in the latest daily build!
As well, the true displacement works flawless, but i just use it without the simplify node, because...you know, that takes quite a while to start the render then.
Is there any plans for adaptive tesselation in the future?
Anyway: Thanks for that rapid development of LuxCore!
I will keep on posting some pictures of the process here.
Cheers,
Johannes