No, tonemapping only adjusts the pixel brightness.
White balance adjusts the colors: https://en.wikipedia.org/wiki/Color_balance
No, tonemapping only adjusts the pixel brightness.
True, but you can look into Corona bridge. Glen made one. I don't know how, but it's working fine. (Had invited him over, hopefully he will visit)
Photographer addon should do it. Also packs in quite some other valuable stuff. Am not sure how its WB works with Lux, if at all. I assume it should, since it's blender's color management stuff...
I know of several workarounds, each has their drawbacks that would be fine if this was some small addon, but a renderer integration should not resort to hacks too often in my opinion (we use same hacks already and I'm not super happy about it).
passthroughevent is a random variable (usually they are named u0, u1, etc.). It has a different name because it is the same specific random variable used in multiple places (for instances in Scene::Intersect() calling Material::GetPassThroughTransparency(), Material::Sample(), etc.). It is granted to have the same value across a single BSDF evaluation. A material can use it to take advantage of its particular role, ignore it, etc.patrickawalz wrote: ↑Tue Apr 17, 2018 8:22 pm Another, not so much feature, but request would be inline documentation of the interfaces used throughout the code - Lights, Materials, Volumes, etc. I feel we might attract a lot more developers if the code and designed choices were explained. For instance, I would love to try my hand at material development in luxcore, but things like passthroughevent don't make much sense to me.
You can already adjust the color temperature in light groups (or are we talking of a different kind of white balance ).
No WB is to set a global Temp to the entire image. It is a tonemapping parameter.
it's different . It's not about light color. it's much a post effect. A custom white point selected by user : this thread on corona show the difference :Uh, and how is this different from setting the temperature of the default light group (in case you have only a single group)
after some discussion an answer from Juraj TalciK :not all light is blue or orange tint, tempreture based white balance is not enough
What's confusing on this ? Proper white balance has Temperature and Tint., or, in CGI, single color compensation slot (like in Vray).
I don't see how this is cluttering. Sure, it's not utmost important at all, but it's not gimmick..
It's not only about lights, color shifts occur upon interaction with materials likewise, so setting your lights to regular temperatures doesn't mean.
Yes you can do it post very easily now but, Corona already has great interactive tone-mapping in frame-buffer, so this would be good addition.