Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.
https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s
http://www.cemyuksel.com/research/lgh/lgh.pdf
Lighting grid hierarchy for self-illuminating explosions (2017)
Re: Lighting grid hierarchy for self-illuminating explosions (2017)
Look very strong and pretty up to date (2017). our current volume is the slowest part to render in luxcore from my experience.
Can be great to give it a try. But i'm not a Dev. maybe Dade or BYOB can give they two cents on it.
Can be great to give it a try. But i'm not a Dev. maybe Dade or BYOB can give they two cents on it.
Re: Lighting grid hierarchy for self-illuminating explosions (2017)
It is extremelly awesome i like it :
Re: Lighting grid hierarchy for self-illuminating explosions (2017)
Cool, will see what they say