I’m always amazed by the development pace you guys have, it’s not because it’s fast or slow, it’s because it’s steady, like a bulldozer going forward over features, it’s amazing to be an spectator of LuxCore growth
![Smile :)](./images/smilies/icon_e_smile.gif)
With that said, I wonder if deformation motion (or full motion blur) blur is on the roadmap, it’s one of the few things that we miss in LuxCore, to blur water (super important to believable water sims rendering) , particles (not sure about this one, because it may be just transformation motion blur and in that case this is already implemented, right?) or characters (also a basic need for characters), and even OpenVDB volumes.
Is it planned?
I know LuxCore is not aware of time, but with the evolution we are having, could be good to make LuxCore time aware in general or at least for the most important things, like proper full motion blur
![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks for everything, I’ll do an English live streaming about 2.4 once it’s released, I already did one in Spanish, but I have the English one, the most important, in the to-do list
![Smile :)](./images/smilies/icon_e_smile.gif)