Discussion related to the Engine functionality, implementations and API.
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Dade
- Posts: 3369
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- Location: Italy
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by Dade » Thu Jan 04, 2018 4:27 pm
Image source
Any help and contribution is welcome. There are countless number of ways you can help the project, in no particular order:
- Core code developer
- Plugin/exporter developer
- Platform maintainer (Windows, MacOS, Linux, etc.)
- Web developer
- Wiki author
- Tutorial/demo author
- Project evangelist
- Forum warrior
- Donation
We are currently in dire need of a MacOS platform maintainer. There will not be a MacOS version of the project if we don't find one.
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Sharlybg
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- Location: Ivory Coast
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by Sharlybg » Fri Jan 05, 2018 8:35 am
Nice pics from big bro

.
I think i've the hands for theses one :
Wiki authorTutorial/demo authorProject evangelistForum warriorDonation
Also do you think that my luxcore 1.7 tutorial can help again for luxcore reboot?
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Dade
- Posts: 3369
- Joined: Mon Dec 04, 2017 8:36 pm
- Location: Italy
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by Dade » Fri Jan 05, 2018 9:24 am
Sharlybg wrote: ↑Fri Jan 05, 2018 8:35 am
Nice pics from big bro

.
I think i've the hands for theses one :
Wiki authorTutorial/demo authorProject evangelistForum warriorDonation
Also do you think that my luxcore 1.7 tutorial can help again for luxcore reboot?
It is probably going to be more useful as demo than true tutorial because of the new Blender plugin. We need to wait for the new plugin before being able to produce any effective tutorial.
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artstud3
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- Location: France
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by artstud3 » Tue Jan 09, 2018 3:39 pm
What will a Mac maintainer will have to do...
(ok! what will i have to do

)
Take the Time...before the Time take you.
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Dade
- Posts: 3369
- Joined: Mon Dec 04, 2017 8:36 pm
- Location: Italy
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by Dade » Tue Jan 09, 2018 3:48 pm
artstud3 wrote: ↑Tue Jan 09, 2018 3:39 pm
What will a Mac maintainer will have to do...
(ok! what will i have to do

)
Compile the sources and produce the archives for
https://luxcorerender.org/download
Compiling LuxCore itself it is not more complex than usual but compiling all the libraries required to compile LuxCore is a quite demanding task. It requires a good experience with MacOS developer tools and environment.
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artstud3
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- Location: France
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by artstud3 » Tue Jan 09, 2018 4:26 pm

... i am afraid it is really very far from my competence (sic!)
i must admit that i do not know anything much in data processing.
I just now have take a look how to compile data... and i am afraid to not be able to learn it quickly because it seem a bit complicated for a layman.
i feel bad about that
I try to find someone to help in Mac community (C3D)
Hope i have answers...
Sorry to be useless for LuxRender Project

Take the Time...before the Time take you.
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Dade
- Posts: 3369
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by Dade » Wed Jan 10, 2018 10:26 am
artstud3 wrote: ↑Tue Jan 09, 2018 4:26 pm
I try to find someone to help in Mac community (C3D)
Jens has sent me a compiled version for MacOS, it is available at:
https://luxcorerender.org/download
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artstud3
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- Location: France
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by artstud3 » Wed Jan 10, 2018 11:17 am
Thanks, i will try and test...

It is not a stand alone version but an add-on for Blender.

i do not use Blender
PS: despite my lack of knowledge, etc...whatever i may do to help: Please ask)
Take the Time...before the Time take you.
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Dade
- Posts: 3369
- Joined: Mon Dec 04, 2017 8:36 pm
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by Dade » Wed Jan 10, 2018 11:30 am
artstud3 wrote: ↑Wed Jan 10, 2018 11:17 am
Thanks, i will try and test...

It is not a stand alone version but an add-on for Blender.

i do not use Blender
What do you use ?
The stand alone version can be "extracted" by the Blender add-on but it is unlikely to be of any use for you without an add-on for your preferred 3D application (for instance 3DsMax, Maya, Daz3D, etc.).