Hello! I have two quetions...
1) Is there any way to add roughness only for refraction (keep reflection sharp) in the glass shader?
2.) (For developers) Can you add rougness parameter in the architectural glass (maybe in Luxcore 2.5)? Architectural glass + volume (homo or hetero) gives stunnig results without glossy translucency...
Refraction roughness
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Refraction roughness
You could add a glossy coating layer with low roughness on top.
Re: Refraction roughness
Thanks! I did'nt know about this node.
Re: Refraction roughness
I think the better way would be show us reference of what you want achieve. So we can help you achieve it efficiently.
From my side i don't even use archi glass since we have hybride glass.
From my side i don't even use archi glass since we have hybride glass.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Refraction roughness
Sharlybg wdym hydrid glass?
Re: Refraction roughness
I think he means that you can disable shadows on glass object (in corona it's called hybrid glass). But it has nothing to do with OP question though
Re: Refraction roughness
Thanks just undestand now. With BYOB reply . He want internal refraction to be cloudy and glass surface to be smooth and shiny or reflective.I think he means that you can disable shadows on glass object (in corona it's called hybrid glass). But it has nothing to do with OP question though
Btw the hybride approach will make it more interesting in the render.