Page 3 of 4

baths

Posted: Sun Dec 06, 2020 4:32 pm
by b2przemo
some baths ideas, not in my mood but it's a good opportunity to learn shading in lux

Re: b2przemo renders

Posted: Sun Dec 06, 2020 8:52 pm
by Luximage
Excellent work, very nice materials.

Re: b2przemo renders

Posted: Sun Dec 06, 2020 9:40 pm
by Sharlybg
Great job as always. I really like the special look here. ;)

Re: b2przemo renders

Posted: Mon Dec 07, 2020 3:49 pm
by Buza
Amazing project! The quality, materials and lighting is splendid! Love it

Re: b2przemo renders

Posted: Mon Dec 07, 2020 10:14 pm
by b2przemo
:oops:
Thank You Guys... I'm glad that You like it :D
In the future, I will try to do more closeup renders for each scene.

autumn whiskey

Posted: Wed Dec 30, 2020 3:09 pm
by b2przemo
Personally, I don't like alcohol but the packaging of it, the bottles, shapes, labels are a form of Art for me...

dragonfly

Posted: Wed Dec 30, 2020 3:18 pm
by b2przemo
Dragonfly model was done in Zbrush, textured in painter. I tried to renders that look more like macro with but I struggled with the quality of background elements. Finally, I decided to use some ground from megascans and some old photogrammetry scan that I did for a BlenderBoom two years ago.
It's my first insect :) I can't say that I'm proud of it... next time the result will be better.

different moods

Posted: Mon Jan 25, 2021 1:17 pm
by b2przemo
Testing different looks.
Heterogeneous volumetric clouds rendered based on BYOB nodes. Old movie vibe using LUT. Grain movie noise added in photoshop. Regular Path, about 700spp, no denoise, no hdri.
thanatos_luxcore.jpg
Secondary image: I've tried to achieve an old painterly look. A mood that is similar to Anatoly Che's photographs. Regular Path (Bidir creates some weird bottom reflection in the big pumpkin after adding environmental volumetrics), about 500 spp, no denoise, no hdri, 2 main area lights + small point in the candle.
still_life-1.jpg

white chair

Posted: Mon Jan 25, 2021 1:17 pm
by b2przemo
Chair upholstered in white leather (not so obvious in these renders - probably wrong shader - gloss translucent+gloss coat = very noisy), Final look tweaked in by lights group mixing. Regular path, about 1000spp, no hdri, 3 area lights.

pink wine

Posted: Mon Jan 25, 2021 1:18 pm
by b2przemo
Pink wine. Bright (high-key) render. Regular path + light tracing, about 500spp (studio), 768spp (outdoor scene), denoised mixed with noisy image, no hdri, minor postprocessing (contrast, exposure, bright vignette) in darktable.