Radiance Conference Room
Radiance Conference Room
Finally I found some time to convert the Radiance Conference Room scene to the latest LuxCoreRender release. I used the latest BlendLuxCore v2.3 release for Windows and you can download the .blend file here (conference_room/blend/conference_room_luxcore.blend) if you want to play with it. There should be several cameras defined in the scene (see Arnold version with shaders simulating the Radiance .cal files). Simply switch to a camera and press F12 (the render button).
Re: Radiance Conference Room
From the appleseed forum for the same scene:
https://forum.appleseedhq.net/t/radianc ... room/987/2
https://forum.appleseedhq.net/t/radianc ... room/987/2
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Some comments for visitors of this thread who maybe not familiar with this scene.
This conference room scene is a famous recreation of an actual room to study the
exact radiation distribution with a software called Radiance. The emphasis of
Radiance is not on the visual/artistic aspect of render engines used for archviz
scenes like Corona or V-Ray and therefore may not look as stunning as your usual
indoor archviz scene.
But unique to Radiance is that it is painstakingly verified for exact numerical accuracy.
The tool is used the world over for lighting simulations by lighting engineers when they
want to predict how a space will be lit, either through natural or artificial lighting.