1) Do you think so? Well, they are highly educated IT university employees, they study physical effects and write their own renderer and its enhancements. They are not artist or color perfection workflow engineers.lacilaci wrote: ↑Thu Dec 05, 2019 9:51 am
1) Also those examples you took from the pdf look terible, but maybe they're underselling this tech?
2) I'd rather see some easy to do full capture system.
Look what xrite does here:
https://www.xrite.com/categories/appear ... -ecosystem
Also as answer to your latest post, look at this instrument setup This instrument lights up and captures radiance from 360*180 degree^2. They also use a dedicated beam to support interpolation because capturing all directions would take a long time if done with good angle resolution.
The open source idea is great, but a kickstarter project for development in CH or D would need to gather several 100k € I guess.
2) Nice marketing site, as to be expected for a company of Danaher with Pantone and Munsell, world most famous color system for reproducible colors. Not sure, how they capture anisotropy with their flat material samples to meet quality of BSDF. I guess, the x-rite ecosystems for CAD costs several 10k €. Makes sense for high gloss PR for cars or full features CGI movies and maybe for fast prototyping for sport articles like runners‘ shoes.