Red Buoy
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Red Buoy
I'm starting to shade this asset. I baked AO and curvature with substance, but everything else is going to be LuxCore procedurals.
Here is first iteration of paint layer, only color at the moment.
Also a question, would it be possible to have multiple outputs for LuxCore pointer nodes?
Here is first iteration of paint layer, only color at the moment.
Also a question, would it be possible to have multiple outputs for LuxCore pointer nodes?
Re: Red Buoy
Niiice. Now throw it into the ocean!
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Red Buoy
Ocean will come, eventually . Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend
Here's progress from today, I'll finalize textures on weekend
Re: Red Buoy
This thing is a lot larger than I would have guessed from the render. The seals (?) are great for judging the size.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Red Buoy
Oh yeah, these things are huge, I was surprised when I started to model this thing
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Red Buoy
Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Re: Red Buoy
Very great Job. inspiring.
- FarbigeWelt
- Donor
- Posts: 1046
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
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Re: Red Buoy
Very nice and detailed work.Egert_Kanep wrote: ↑Mon Oct 21, 2019 7:53 am Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
How do you guess the right angle for the buoy? Upright in a stormy sea cannot be.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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