Sharlybg wrote: ↑Tue Jan 21, 2020 1:34 pm
Please guys what is the correct node tree and file format for Vector displacement ?
Node tree is here: viewtopic.php?f=3&t=1489&start=10#p18641
You can find an example file in the first post of that thread.
Not sure which software is able to generate vector displacement maps.
Unfortunately, there isn't a standard for displacement maps and different programs use different +/-X +/-Y +/-Z orders (it is literally a mess). LuxCore supports map channel remapping and it is configured by default to work with Blender displacement maps.
// Blender standard: R is an offset along
// the tangent, G along the normal and B along the bitangent.
// So map.channels = 2 0 1
//
// Mudbox standard: map.channels = 0 2 1
I assume BlendLuxCore is not exposing this setting and just using the default (i.e. Blender way)
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