Emission node problems

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Dade
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Re: Emission node problems

Post by Dade » Fri Oct 11, 2019 3:21 pm

We could add a "normalize" flag to blackbody texture so it may be easier to use by providing a [0.0, 1.0] values :idea:
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marcatore
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Re: Emission node problems

Post by marcatore » Fri Oct 11, 2019 7:04 pm

Dade wrote:
Fri Oct 11, 2019 3:21 pm
We could add a "normalize" flag to blackbody texture so it may be easier to use by providing a [0.0, 1.0] values :idea:
In my opinion this is more useful, cause, at the end, what we need (at least me) is to have the "correct" color with a specific color temperature.
It's easier to setup a scene in that way.

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Dade
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Re: Emission node problems

Post by Dade » Sat Oct 12, 2019 12:51 pm

I added an option to normalize BlackBody texture output:

Code: Select all

scene.textures.<texture name>.type = blackbody
scene.textures.<texture name>.temperature = 6500
scene.textures.<texture name>.normalize = 1
Anyway, you can already scale the output or set the gain to 1/89159.6 to obtain the same result.
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