News & Announcements regarding releases, features, exporters and project coordination.
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Sat Sep 07, 2019 9:06 pm
Downloads:
Standalone:
https://github.com/LuxCoreRender/LuxCor ... _v2.2beta4
Blender v2.79b and v2.80 Addon:
https://github.com/LuxCoreRender/BlendL ... _v2.2beta4
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta3
Improved shading with interpolated normals
Added the support for Shadow Terminator avoidance factor when using bump mapping
Upgraded Intel Oidn to v1.0
Reworked Direct Light Sampling Cache
Direct Light Sampling Cache now supports persistent cache on file
Fixed Bugs since v2.2beta3
Solved a self-shadow problem on edges with interpolated normals
UV scale doesn't affect anymore bump map strength
Fixed an out of bound memory access in automatic lookup radius code
Fixed a problem with Disney material, hybrid backward/forward path tracing and low roughness values
Fixed bump mapping black halo for large scale values
BlendLuxCore
List of changes since v2.2beta3 in the master branch (Blender 2.80):
https://github.com/LuxCoreRender/BlendL ... _v2.2beta4
For 2.79, nothing has changed since v2.2beta3.
Dez!
Posts: 368 Joined: Sun Apr 08, 2018 1:09 am
Location: Ekaterinburg
Contact:
Post
by Dez! » Sat Sep 07, 2019 11:43 pm
I don't know, I don't know.
It's so cool that there's no chance not to use it in production!
If I was a ninja, my sword would be Luxcore
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
kumaran7
Posts: 37 Joined: Mon May 21, 2018 5:48 pm
Post
by kumaran7 » Sun Sep 08, 2019 2:34 am
Glossy translucent mat has no shader out point.
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:
Post
by B.Y.O.B. » Sun Sep 08, 2019 10:30 am
kumaran7 wrote: ↑ Sun Sep 08, 2019 2:34 am
Glossy translucent mat has no shader out point.
Thanks for the report, I have fixed this bug.
greyscale
Posts: 4 Joined: Sun Sep 08, 2019 5:06 pm
Post
by greyscale » Sun Sep 08, 2019 5:17 pm
Both
BlendLuxCore-v2.2beta4-blender2.80-win64.zip
and
BlendLuxCore-v2.2beta4-blender2.80-win64-opencl
Give me this error: Missing script files BlendluxCore_280
Windows 10, Blender 2.81 latest, Add-ons -install
2.2beta3 was okay.
EDIT:
No such error on 2.80, working
Last edited by
greyscale on Sun Sep 08, 2019 8:04 pm, edited 1 time in total.
mib2berlin
Posts: 53 Joined: Fri Apr 06, 2018 6:29 pm
Post
by mib2berlin » Sun Sep 08, 2019 7:57 pm
Hi, just testing beta4 Blender 2.8 and Blender freeze after reach sample limit or quit render with ESC.
Anyway congratulations to beta4.
Cheers, mib
Opensuse Leap 42.2 x86_64
Intel i5 3570K 16 GB RAM
GTX 760 4 GB /Display card
Driver 435.21
Vivaldi 2.8.1649.4 (Official Build) snapshot (64-bit)
Attachments
BlankComparisonScene_lux.blend
(682.64 KiB) Downloaded 293 times
mib2berlin
Posts: 53 Joined: Fri Apr 06, 2018 6:29 pm
Post
by mib2berlin » Fri Sep 13, 2019 12:05 pm
Hi, freeze is gone after update of 11 Seb 2019.
Cheers, mib
kumaran7
Posts: 37 Joined: Mon May 21, 2018 5:48 pm
Post
by kumaran7 » Mon Sep 16, 2019 3:13 am
When can we expect Luxcore 2.3
Magog
Posts: 69 Joined: Fri Apr 20, 2018 3:18 pm
Location: Italy
Contact:
Post
by Magog » Wed Sep 18, 2019 1:35 pm
When I try to insert an Image node, Blender 2.81 crashes.
On the 2.80 it's really stable and it works great.
marcatore
Donor
Posts: 463 Joined: Wed Jan 10, 2018 8:04 am
Post
by marcatore » Wed Sep 18, 2019 1:42 pm
2.81 is not supported, cause it's in alpha stage.
For example, this 2.81 build (blender-2.81-4c4a8bf588c5-windows64) is working good...later crashes has you reported.
So, best stay on 2.80