strange corners of the room

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DEBIHOOD
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Joined: Mon Jun 10, 2019 6:46 pm

strange corners of the room

Post by DEBIHOOD » Fri Jun 14, 2019 6:38 pm

as you can see in the corner of the room there is some kind of light, I have the feeling that this angle is shining and there you can see the sky, how to solve it?
This happens with almost all corners of the room.
I noticed that this happens with those corners where there is a window or doorway
What causes this problem?
Problems with shading?
(I deleted double vertices - nothing, normals rotated inside the room )
Attachments
corner problem.jpg

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Dade
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Re: strange corners of the room

Post by Dade » Fri Jun 14, 2019 6:44 pm

It is likely to be a numerical precision problem. Just use solid walls, something like boxes, instead of planes.
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DEBIHOOD
Posts: 19
Joined: Mon Jun 10, 2019 6:46 pm

Re: strange corners of the room

Post by DEBIHOOD » Fri Jun 14, 2019 6:55 pm

Dade wrote:
Fri Jun 14, 2019 6:44 pm
It is likely to be a numerical precision problem. Just use solid walls, something like boxes, instead of planes.
this is not a plane, this is a cube (was :) ) with small rounding at the corners
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room wireframe.png

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B.Y.O.B.
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Re: strange corners of the room

Post by B.Y.O.B. » Fri Jun 14, 2019 8:10 pm

Try adding a solidify modifier and enable the options "even thickness" and "high quality normals".
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Dade
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Re: strange corners of the room

Post by Dade » Fri Jun 14, 2019 8:11 pm

DEBIHOOD wrote:
Fri Jun 14, 2019 6:55 pm
this is not a plane, this is a cube (was :) ) with small rounding at the corners
You need thickness, the walls can not be just surface, they need to have some depth.
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DEBIHOOD
Posts: 19
Joined: Mon Jun 10, 2019 6:46 pm

Re: strange corners of the room

Post by DEBIHOOD » Fri Jun 14, 2019 9:03 pm

Thank you so much both of you again!
You saved my nerve cells :lol: :lol: :lol:
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14.jpg

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