Mapping of Blender node: Standalone and Blender Difference

Use this forum for general user support and related questions.
Post Reply
User avatar
FarbigeWelt
Donor
Donor
Posts: 654
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:

Mapping of Blender node: Standalone and Blender Difference

Post by FarbigeWelt » Fri Jun 14, 2019 6:02 am

From my point of view BlendLuxCore implemented material node "Blender Blend" wrongly. It was very contra intuitive to setup the rainbow colored ring correctly with BlendLuxCore. LuxCore standalone renders the mapping differently and I guess the correct way.

Please have a look at the pictures and check it with the scene attached. Thank you.
Rainbow Blender.png
Rainbow Blender
Rainbow Standalone.png
Rainbow Standalone
Rainbow.zip
Rainbow
(357.72 KiB) Downloaded 2 times
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2648
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Mapping of Blender node: Standalone and Blender Difference

Post by B.Y.O.B. » Sat Jun 15, 2019 11:57 am

Hm, apart from different names, the scene properties are exactly the same, so it doesn't seem to be a FILESAVER bug.

By the way, I think the BlendLuxCore result is correct, because you have selected "quadratic sphere" as progression type.
Support LuxCoreRender project with salts and bounties

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2648
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Mapping of Blender node: Standalone and Blender Difference

Post by B.Y.O.B. » Sat Jun 15, 2019 12:19 pm

B.Y.O.B. wrote:
Sat Jun 15, 2019 11:57 am
Hm, apart from different names, the scene properties are exactly the same, so it doesn't seem to be a FILESAVER bug.
Goddammit it was the filesaver after all, my Blender debug print also uses props generated by filesaver ...

I fixed the bug.
Support LuxCoreRender project with salts and bounties

Post Reply