Page 74 of 92
Re: BlendLuxCore Development
Posted: Mon Mar 30, 2020 8:49 am
by lacilaci
Playing around with some scenes that contain a lot of imported architectural and other cad elements and it is working flawlessly so far!!
Re: BlendLuxCore Development
Posted: Mon Mar 30, 2020 9:05 am
by Sharlybg
B.Y.O.B. wrote: ↑Mon Mar 30, 2020 8:46 am
BlendLuxCore now supports custom split normals.
Really awesome
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: BlendLuxCore Development
Posted: Mon Mar 30, 2020 10:01 am
by jgrover110
B.Y.O.B. wrote: ↑Mon Mar 30, 2020 8:46 am
BlendLuxCore now supports custom split normals.
Been waiting for this! Thanks so much!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: BlendLuxCore Development
Posted: Mon Apr 13, 2020 5:08 pm
by evacnoc
DirectDiffuse and IndirectDiffuse passes are completely black, Glossy passes (direct and indirect contain diffuse information).
Is it a bug or a normal/known behaviour?
Re: BlendLuxCore Development
Posted: Mon Apr 13, 2020 7:22 pm
by B.Y.O.B.
Sounds like a bug, please make are report on github.
Re: BlendLuxCore Development
Posted: Tue Apr 14, 2020 11:32 am
by evacnoc
B.Y.O.B. wrote: ↑Mon Apr 13, 2020 7:22 pm
Sounds like a bug, please make are report on github.
Done.
https://github.com/LuxCoreRender/LuxCore/issues/333
I hope I did it correctly, it's m'y first bug report
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: BlendLuxCore Development
Posted: Thu Apr 16, 2020 4:12 pm
by Sharlybg
do someone know the way to dot texture in luxcore more random and also uniform or make dot smaller.
Re: BlendLuxCore Development
Posted: Thu Apr 16, 2020 4:59 pm
by B.Y.O.B.
AFAIK the dot texture has no parameters besides the colors and the mapping, making its usecases very limited.
Re: BlendLuxCore Development
Posted: Thu Apr 16, 2020 5:15 pm
by CodeHD
Don't know exactly what you want, maybe you can do something like this. Note the offsets in the lower 2 mapping nodes. Color to illustrate how it works.
It seems to not quit work as for some reason the dots in a regular texture are not all perfectly aligned. you can see that some of the white dots have red/black corners
Re: BlendLuxCore Development
Posted: Thu Apr 16, 2020 6:47 pm
by Sharlybg
Thanks for the reply. Yes this is what i get currently with dot. But my purpose is to use dot texture for flakes layer in a carpaint shader.
I know the cycles voronoi cells texture work great.