B.Y.O.B. wrote: ↑Mon Jan 29, 2018 1:28 pm
What I find weird in this scene is that the incoming laser beams are not visible. Or am I misinterpreting something?
Yes, that it is what I'm looking into.
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B.Y.O.B. wrote: ↑Mon Jan 29, 2018 1:28 pm
What I find weird in this scene is that the incoming laser beams are not visible. Or am I misinterpreting something?
Yes, that it is what I'm looking into.
Ah, got it, the world has no volumes so all the rays starting from the camera travels into the void. The solution is to set the default world volume (or to set the prism and all other objects outside volume).
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Dade wrote: ↑Mon Jan 29, 2018 2:13 pm
Ah, got it, the world has no volumes so all the rays starting from the camera travels into the void. The solution is to set the default world volume (or to set the prism and all other objects outside volume).
I really need to add support for the default world volume.
kintuX wrote: ↑Mon Jan 29, 2018 1:57 pm
Q: Is it possible to implement Rectangle shape for Laser?
Well, yes but you can achieve the same result with a quad light source with the emission angle (i.e. theta) set to 0.
Oh, sorry for my ignorance... is that a mesh light with emission shader & angles yet to be be exposed in blender or do i have to manually edit the scene file