File size for Mac version suggests it's still broken.
viewtopic.php?f=9&t=4199&start=10
LuxCoreRender daily/automatic builds
Re: LuxCoreRender daily/automatic builds
Yes, they are indeed working again, thanks all.
A side note, don't think its problem so this is just feed back:
Latest version for Mac is working in 3.1 but not in 3.0: Being so similar Blender versions and since most if not all Mac users should favour 3.1 anyway (Metal support) don't think it even worth catering for both but maybe there should a be a notice/note somewhere.
I do have a previous latest release that works fine in 3.0 , but don't even see a reason to use it since 3.1 is working fine.
Ty all.
A side note, don't think its problem so this is just feed back:
Latest version for Mac is working in 3.1 but not in 3.0: Being so similar Blender versions and since most if not all Mac users should favour 3.1 anyway (Metal support) don't think it even worth catering for both but maybe there should a be a notice/note somewhere.
I do have a previous latest release that works fine in 3.0 , but don't even see a reason to use it since 3.1 is working fine.
Ty all.
Re: LuxCoreRender daily/automatic builds
Hello,
No automatic build for Linux yet ?
No automatic build for Linux yet ?
Re: LuxCoreRender daily/automatic builds
Blender 3.0 uses a different version of Python to Blender 3.1, so they are no longer compatible.
The mesh data structure is also quite different in 3.1. Unless the LuxCore team decide to start publishing separate builds for Blender 3.0 and Blender 3.1, this is unlikely to change.
I tend to agree
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Re: LuxCoreRender daily/automatic builds
On the other hand:
I know resources and manpower are already stretched as it is and I really have no idea of the scope of the work needed but (if it was a simple affair) it could be interesting to have a OpenCL BlendLuxCore Mac version for ARM.
I do know OpenCL is deprecated in current MacOS and no one knows until when it will exists but as it is latest Montrey still supports OpenCL.
No idea if OCL drivers even allow it, but if they can take advantage of Unified Memory it could prove very useful to have VRAM up to 128GB.
https://developer.apple.com/forums/thread/698990
I know resources and manpower are already stretched as it is and I really have no idea of the scope of the work needed but (if it was a simple affair) it could be interesting to have a OpenCL BlendLuxCore Mac version for ARM.
I do know OpenCL is deprecated in current MacOS and no one knows until when it will exists but as it is latest Montrey still supports OpenCL.
No idea if OCL drivers even allow it, but if they can take advantage of Unified Memory it could prove very useful to have VRAM up to 128GB.
https://developer.apple.com/forums/thread/698990
Re: LuxCoreRender daily/automatic builds
Blender 3.1 supports metal on OSX Monterey 12.3
Re: LuxCoreRender daily/automatic builds
Yes it does, but Cycles lacks a lot of Lux features, anticipating that could generate some new interest from Mac users and probably help Lux popularity my point was IF it didn't need a re write (more like just a simple re-compilation) it could prove useful to have a native ARM version.
Even assuming its a simple re-compilation of course the whole thing could be pointless, as OpenCL is on borrowed time under MacOS and no one know when Apple will pull the plug.
Even assuming its a simple re-compilation of course the whole thing could be pointless, as OpenCL is on borrowed time under MacOS and no one know when Apple will pull the plug.
Re: LuxCoreRender daily/automatic builds
This is delightful news, opening a new page in the work process.
Thank you, Dade
Thank you, Dade
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