Rendering with the latest builds I am experiencing strange dispersion behavior:
Clear glass with white refraction and reflection rendered with white area light shows strange orange tint that doesn't disappear with converging.
Am I doing something wrong in my setup?
Dispersion Tint
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Dispersion Tint
I think this happens when clamping is too strong. Try to render without clamping or raise the clamping value.
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