Unusual behavior of the lamp mesh.

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Post Reply
S0rda
Posts: 96
Joined: Sun May 27, 2018 8:34 am

Unusual behavior of the lamp mesh.

Post by S0rda »

I am deeply perplexed. I = need = use the mesh as a light source. So, I have several (three) meshes and one object to be illuminated. When I reduce the brightness or even turn off the light in one of the meshes, in one or two of the remaining ones, the light becomes brighter. I do not understand how it can be.
I use a bunch of BlendLuxCore (Blender 2.79 and Lux 2.1) for my work, I render on a video card gtx 1080 ti.
S0rda
Posts: 96
Joined: Sun May 27, 2018 8:34 am

Re: Unusual behavior of the lamp mesh.

Post by S0rda »

It seems to work. This is normal when I see in the interactive render how the light on the illuminated object "flashes" and then returns to the same limits, in which should the light source I need shine?
Post Reply