lacilaci wrote: ↑Wed Dec 19, 2018 11:14 am
hm. I can do that, but this all is just some random wip shots.
It's just an idea if you want to flesh out this one shot.
lacilaci wrote: ↑Wed Dec 19, 2018 11:14 am
By the way, what do you mean by removing busy bg, heavier dof maybe?
Currently the background has a lot of contrast, especially the bright window/door on the left draws a lot of attention to it.
Making the background more blurry could help, but most important would be to lower the contrast.
Moving the bright window out of view will of course change the lighting, so you would have to experiment a bit.
lacilaci wrote: ↑Wed Dec 19, 2018 11:14 am
hm. I can do that, but this all is just some random wip shots.
It's just an idea if you want to flesh out this one shot.
lacilaci wrote: ↑Wed Dec 19, 2018 11:14 am
By the way, what do you mean by removing busy bg, heavier dof maybe?
Currently the background has a lot of contrast, especially the bright window/door on the left draws a lot of attention to it.
Making the background more blurry could help, but most important would be to lower the contrast.
Moving the bright window out of view will of course change the lighting, so you would have to experiment a bit.
I see, but the way this place is layed out, I don't think it's completely doable(windows all around )...
Anyway, I'm just building the scene and rendering +/-random wips in between work so we'll see how it turns out
yes yes, I'm well aware of the issue with rug and chair. But, it is actually how I have set it up in my office, since I want nice rug under my feet and also I just like how luxcore renders that rug ...
It's all just kinda freestyling with this project, I don't know yet if the rug stays or maybe I'll find it another place...
For example, in my main scene there are a couple of imacs(linked).. now In my imac scene I change material property(color of a material or emissive property) and in the main scene only some parts (as if one instance of material which is applied to multiple objects) get updated..
I never came across this issue, can I do something about it??
lacilaci wrote: ↑Thu Dec 20, 2018 11:55 am
I cannot change linked object's material!!!
For example, in my main scene there are a couple of imacs(linked).. now In my imac scene I change material property(color of a material or emissive property) and in the main scene only some parts (as if one instance of material which is applied to multiple objects) get updated..
I never came across this issue, can I do something about it??
Could this be related to the fact that the object has multiple materials? How is it even possible that a linked object is not affected by changes made to itself?
4K quicktests (~1 hour each + nvidia denoiser at 70%)...
btw... I think there was something messed up with linked objects in blender, deleted affected objects and linked again and now it works... Probably blender related bug or I messed up something when I was linking it first time... 2.79 is pain with these things...
I'm gonna maybe put some festive stuff on some tables, few more details and I'll call it done... Probably...