B.Y.O.B. wrote: ↑Tue Nov 27, 2018 3:05 pm
You can make the float output discrete by using band textures.
I usually setup stuff like this by first using primary colors for the inputs, then plug the textures in there once everything works.
thanks, is there a way to change the randomization seed?
lacilaci wrote: ↑Wed Nov 28, 2018 9:15 am
please help. Shadow terminator is going to kill me...
I think the only option is to make more faces there. It won't cure terminator problem, but you can make that squares less evident.
Bump for some reason choose to ignore phong smoothing at some faces (that's my opinion on the matter)
lacilaci wrote: ↑Wed Nov 28, 2018 9:15 am
please help. Shadow terminator is going to kill me...
I think the only option is to make more faces there. It won't cure terminator problem, but you can make that squares less evident.
Bump for some reason choose to ignore phong smoothing at some faces (that's my opinion on the matter)
Yeah, I definitely noticed that the more promiment bump, the more apparent is the terminator effect. Cycles has issues with terminator too, but they don't seem to get worse by strong bump.. Really annoying.
Also, I know higher polycount can help. But I'm afraid I'm gonna end up with some insane scene as I fill it with objects, the chair is already pretty high poly.