Is it possible to change the Halt Conditions from 10s in Viewport Rendering?
Sorry if this has been mentioned already ...
Halt Conditions
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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- Posts: 3
- Joined: Sun Jan 21, 2018 9:11 pm
Halt Conditions
Win10-64bit, Intel i5, GeForce 1060, Blender 2.79, LuxCore v2
Re: Halt Conditions
Yes, display panel in the render tab:
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- Posts: 3
- Joined: Sun Jan 21, 2018 9:11 pm
Re: Halt Conditions
Hi
Thanks for the reply - I am using luxcorerender-v2.0alpha1-win64-opencl with the latest BlendLuxCore-win64-opencl.
I have tried Blender 2.79 and 2.78c and under the Render section I have a LuxCore Halt Conditions section for Time and Samples.
I remember the panel you are referring to from LuxRender v1.
Thanks for the reply - I am using luxcorerender-v2.0alpha1-win64-opencl with the latest BlendLuxCore-win64-opencl.
I have tried Blender 2.79 and 2.78c and under the Render section I have a LuxCore Halt Conditions section for Time and Samples.
I remember the panel you are referring to from LuxRender v1.
Win10-64bit, Intel i5, GeForce 1060, Blender 2.79, LuxCore v2
Re: Halt Conditions
Update your BlendLuxCore addon: http://wiki.luxcorerender.org/BlendLuxCore_Installation
The panel is called "LuxCore Display Settings", as you can see in the screenshot (not halt conditions).
The panel is called "LuxCore Display Settings", as you can see in the screenshot (not halt conditions).
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- Posts: 3
- Joined: Sun Jan 21, 2018 9:11 pm
Re: Halt Conditions
... got it now.
Sorry about the mix up.
It's good to be working with LuxRender again ...
Sorry about the mix up.
It's good to be working with LuxRender again ...
Win10-64bit, Intel i5, GeForce 1060, Blender 2.79, LuxCore v2
Re: Halt Conditions
No problem. I get the feeling that I should put the viewport halt time to the final render halt conditions, it's probably more intuitive to look there first.