This is the intended behaviour.mick wrote: Wed Nov 07, 2018 10:21 am They are available when adding a new material in the node editor, but not in the material panel.
It would be a lot more work to have two material editors.
This is the intended behaviour.mick wrote: Wed Nov 07, 2018 10:21 am They are available when adding a new material in the node editor, but not in the material panel.
On my MacBook I can't open the test scenes with non-openCl luxcoreUI:
Code: Select all
RenderConfig loading error:
Unknown render engine type in RenderEngine::ToProperties(): PATHOCL
You can change the render engine in the render.cfg file: https://github.com/LuxCoreRender/LuxCor ... er.cfg#L16epilectrolytics wrote: Thu Nov 08, 2018 9:11 amOn my MacBook I can't open the test scenes with non-openCl luxcoreUI:Code: Select all
RenderConfig loading error: Unknown render engine type in RenderEngine::ToProperties(): PATHOCL
Can you show the relevant part of the file?epilectrolytics wrote: Fri Nov 09, 2018 11:50 am Changing from "PATHOCL" to "PATHCPU" in the render cfg results in just another "Unterminated quote in property: renderengine.type" error.
You have to look for a build with latest CUDA kernels, I think there are a few floating around. E.g. look on blenderartists.epilectrolytics wrote: Fri Nov 09, 2018 11:50 am (Currently trying to build a Windows PC so I can finally render stuff in Cycles, LuxCore etc but apparently Blender won't work with an RTX 2070 so I'm stuck there too...)
Success!!!B.Y.O.B. wrote: Fri Nov 09, 2018 12:21 pm Can you show the relevant part of the file?
Maybe you used the wrong quote character?
We'll see if I'm up to the task of dealing with blender builds, I never had a PC or worked with Windows, all new stuff to meYou have to look for a build with latest CUDA kernels, I think there are a few floating around. E.g. look on blenderartists.
It would like a lot of work, try to check if there is something like a OpenCL-over-Metal emulator (like the OpenCL-over-Vulkan project I'm looking at as an option for using NVIDIA RTX acceleration).robbrown wrote: Fri Nov 16, 2018 7:46 am I've entertained the idea of writing metal support since OS X OpenCL tends to have its glitches and oddities like kernel builds are slow as epilectrolytics noted.