B.Y.O.B. wrote: ↑Thu Oct 25, 2018 8:54 pm
I just wanted to do some ground fog, but then I added in a few mountains and two cloud layers on top.
While the cloud texture looks promising I think the distribution does not yet.
Clouds close to the horizon should show distinct horizontal layering like the ground fog does.
Maybe the volume boxes can be scaled down vertically?
B.Y.O.B. wrote: ↑Mon Oct 29, 2018 2:53 pm
Rotated sun to the right + a few minutes in Photoshop.
front looks ok, like cumulus or fog type of clouds. But background clouds look very wrong.
If the horizon is somewhere on top of front clouds the ones in bg should show some perspective and atmospheric distance. Especially since you show mountains which have structure that should be high enough above cumulus that you also demonstrate in foreground of the image.
Keep in mind I only render these to keep my room from freezing
I only change a few parameters, do a few viewport test renders in a couple of minutes, then I let it render.
I rearranged the cloud layers, but I'm not sure it helped.