I think that TIFF 16bit is not really an HDR format: the values are just an integer between 0 and 2^16-1 instead of [0, 2^8-1] while .exr uses 16 bit half (i.e. 16bit half floating point numbers: https://en.wikipedia.org/wiki/Half-prec ... int_format).
Laci's wip
Re: first steps
Re: first steps
I know, but I don't really need 32bit in my workflow. I just used some basic chromatic abberation and subtle contrast adjustment. 16bit is pretty much enough for that. Doesn't matter im gonna use exr from now onDade wrote: ↑Mon Oct 08, 2018 4:03 pmI think that TIFF 16bit is not really an HDR format: the values are just an integer between 0 and 2^16-1 instead of [0, 2^8-1] while .exr uses 16 bit half (i.e. 16bit half floating point numbers: https://en.wikipedia.org/wiki/Half-prec ... int_format).
Re: first steps
The numbers expressed by a 16bit integer and by a 16bit floating point are very different: one can not represent a value like "0.5" while the other can.
Re: first steps
start to look great keep pushing please
Re: first steps
Well, the way recent blender versions work including 2.79b Tonemapping is handled within blender using aces filmic. so luxcore in-camera settings combined with filmic blender settings get the job done at 90% without user input. Rest is just post effects like chromatic abberation and contrast/curves. Output at 8bit is good enough(for internet/web viewing) I only have the issue cause I want to use nvidia denoiser, that means currently outputing .exr at 32bit float, denoising in standalone using hdr option, then re-importi g to blender for filmic tonemapping/compression and again output or process in blender for some contrast/curve adjustments.
I know I could do CA with luxcore camera settings and its a great feature to have in-camera but I cannot use that as input for denoiser as the more are pixels affected by CA the more are they ignorer or they confuse the denoiser.
Re: first steps
Thanks , there is a lot to do still though.
Re: first steps
small update
note to self: do not change min. epsilon value when working with volumes
note to self: do not change min. epsilon value when working with volumes
Re: first steps
aaand from this angle pillows look weird and juice is super dark again... wtf