Your imagemap has the normalmap option that I just recently implemented.
Have you maybe updated BlendLuxCore without updating the LuxCore binaries?
Light intensity
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Light intensity
Dade here is the test scene:
B.Y.O.B. i downloaded from github the BlendLuxCore master zip file it was about 9mb and i replaced the files in BlendLuxCore addon, maybe i didn't update the binaries. How can i do it?
B.Y.O.B. i downloaded from github the BlendLuxCore master zip file it was about 9mb and i replaced the files in BlendLuxCore addon, maybe i didn't update the binaries. How can i do it?
Last edited by Luximage on Wed Jan 17, 2018 10:11 pm, edited 1 time in total.
Re: Light intensity
You need to compile LuxCore.
If you don't know how to do that it's not a problem, but please use the official alpha1 download and don't update anything by hand.
Follow the procedure described here: http://wiki.luxcorerender.org/BlendLuxCore_Installation
If you don't know how to do that it's not a problem, but please use the official alpha1 download and don't update anything by hand.
Follow the procedure described here: http://wiki.luxcorerender.org/BlendLuxCore_Installation
Re: Light intensity
Ok B.Y.O.B. i 'll revert back to the original version, thank you.
Re: Light intensity
As far as i can understand from this link https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.
Re: Light intensity
Yes. That's why I said that all border pixels have to have the color that you want to be extended.Luximage wrote: ↑Wed Jan 17, 2018 9:58 pm As far as i can understand from this link https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.
Re: Light intensity
It doesn't matter what color i want because the texture is being repeated.Yes. That's why I said that all border pixels have to have the color that you want to be extended.
Re: Light intensity
I hope this image illustrates my idea.
Re: Light intensity
B.Y.O.B. i think i understand what you are saying but if instead of a color i have a texture it's more difficult to do and not so practical.
Re: Light intensity
You can set the border pixels to alpha=0 and use this node setup: