Started without AA but find out that on small areas if the color image have AA selecting with tolerance [of about 15] in PP gives a better results.
I use this in vray and max and now in vray and blender.
material id
Re: material id
Last edited by pepe on Thu Sep 13, 2018 12:24 pm, edited 1 time in total.
Re: material id
In my archviz internship we used the "Object Color AOV" in V-Ray in all projects, which is like anti-aliased Material ID.
The Photoshop color picker works surprisingly well with anti-aliased color masks, it produces very good selections without hard edges.
Re: material id
https://docs.chaosgroup.com/display/VRA ... aterial+ID
If I've read well, it could be filtered or not now.
If I've read well, it could be filtered or not now.
Re: material id
...so for now, material id can be used somehow for this purpose, but for id -1 I can’t get the random value.
Re: material id
Thanks for the report. It was a bug in the addon, I fixed it: https://github.com/LuxCoreRender/BlendL ... issues/211
Commit: https://github.com/LuxCoreRender/BlendL ... 35b531789a
The fix will be availabe in v2.0.1 and v2.1alpha4, whichever is released first.
Commit: https://github.com/LuxCoreRender/BlendL ... 35b531789a
The fix will be availabe in v2.0.1 and v2.1alpha4, whichever is released first.
Re: material id
Thank You and all team for this nice engine.
Re: material id
I added the support for new MATERIAL_ID_COLOR AOV:
The material ID is transformed in a color trough the usual process (like for MATERIAL_ID AOV saved in a .png: the 3 bytes of the int value are read as #RRGGBB).
The material ID is transformed in a color trough the usual process (like for MATERIAL_ID AOV saved in a .png: the 3 bytes of the int value are read as #RRGGBB).
Re: material id
Wait!
I correctly understand that in alpha 4 there will be a new material indentifier working better than in Cycles?
I correctly understand that in alpha 4 there will be a new material indentifier working better than in Cycles?
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Re: material id
Great, I'll add the support to the Blender addon.