Diamonds

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Hell948
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Joined: Tue Sep 11, 2018 6:18 pm

Diamonds

Post by Hell948 » Thu Sep 13, 2018 11:19 am

Hi, getting back to blender I got the pleasure to discover this "new" luxCoreRender. First thing, it look great !

So, back to business. I'm into 3D jewelry modeling and I wanted to give luxcore a shot even if blender seems to have almost no recognition at all in the industry. First exercise, a simple but hard one. Making a great diamond ofc ! This is what i got after a day or two of fiddling with the new renderer...

I tried both Path and BiDir. I like the path one. The BiDir shows some more refraction in the diamond which sure looks great but the ground lost all contrast and shadows, so not so great... If anyone as any clue about what happened, let me know :)

Any crtitics or recommendation is welcome ofc.
Attachments
lux5c.jpg
Diamond - Path
lux5d.jpg

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B.Y.O.B.
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Re: Diamonds

Post by B.Y.O.B. » Thu Sep 13, 2018 11:40 am

Nice renders :)
The issue with Bidir might be a bug, can you upload the .blend file with all textures included?
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Hell948
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Re: Diamonds

Post by Hell948 » Thu Sep 13, 2018 11:46 am

Oh is that so ? I saw someone rendering gemstones increased eye depth and light depth. Currently rendering it again with them increased from the one I posted.

Here is the .blend no textures used at all for now. Hope it will be all good ! Otherwise let me know i'll stay around :) Thx

Edit: Should I include the hdri or is in the .blend ?
Attachments
Diamond luxcore2.blend
(1023.07 KiB) Downloaded 3 times

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B.Y.O.B.
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Re: Diamonds

Post by B.Y.O.B. » Thu Sep 13, 2018 11:53 am

I'm getting a weird result when I render, the ground plane is transparent?
edit: ah, you are doing some render layer stuff.
Hell948 wrote:
Thu Sep 13, 2018 11:46 am
Edit: Should I include the hdri or is in the .blend ?
You can pack it.
Attachments
2018-09-13_13-52-52.png
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Hell948
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Re: Diamonds

Post by Hell948 » Thu Sep 13, 2018 12:03 pm

Nope the ground and the diamonds are on different Render Layers, should have said it my bad.

Here is the .blend with the hdri. (or is there a way to pack it into the blend ? If so idk how sorry)
Attachments
Diamonds-rendering.7z
(2.42 MiB) Downloaded 6 times

Hell948
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Re: Diamonds

Post by Hell948 » Thu Sep 13, 2018 12:07 pm

Ok seems like connecting the alpha output of the diamonds to the alpha over "fac" solved it. But to be honest i dont really understand why the path behaved differently if i also forgot it...

Edit: Or maybe not fixed cause it cuts the glare effect. Is it possible the background is not really transparent ?
Attachments
test.jpg

Hell948
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Re: Diamonds

Post by Hell948 » Thu Sep 13, 2018 5:55 pm

Ok so little update !

The "white / faded" effect when using BiDir got solved by turning "Convert Premul" on the alpha over I was using to mix both render layers.

Something weird came up tho. The glare effect could be applied to the diamond layer only when using Path, and it was showing up correctly once alpha overed. Not cropped to the layer mask or anything.

But when using Bidir, the glare was not "going out" from the stone. Got around applying the glare after the alpha over as my ground was dark enough .

Here is the end result, could need a little more time to render tho

Good night and thx for having looked all this up BYOB.
Attachments
lux6.jpg

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B.Y.O.B.
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Re: Diamonds

Post by B.Y.O.B. » Thu Sep 13, 2018 6:02 pm

Sorry I had no time to look into it further today, I logged it as an issue and will look at it at some later time: https://github.com/LuxCoreRender/BlendL ... issues/212
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Hell948
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Re: Diamonds

Post by Hell948 » Fri Sep 14, 2018 6:14 am

Hi, no problem. Keep up the good work i really found LuxCore awesome and I really think I could pull something up good enough with it to make it accepted in a work place.

Here is the end comparison between BiDir & Path :
Attachments
lux5c.jpg
lux7.jpg

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