CGI tech news box

General project and community related discussions and offtopic threads.
jgrover110
Posts: 11
Joined: Tue Apr 17, 2018 1:07 pm

Re: CGI tech news box

Post by jgrover110 » Tue Sep 04, 2018 7:38 am

Is it possible to implement "Automatic Parameter Control for Metropolis Light Transport"?
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf

(moved from BlendLuxCore development. - BYOB)

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Sharlybg
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Re: CGI tech news box

Post by Sharlybg » Wed Sep 05, 2018 11:38 am

Here i post some nice feature in fstorm that could give really good inspiration ! https://fstormrender.ru/fstorm-1-2-5/

.really like the scratch procedural texture
Scratches.jpg
.and texture compression feature
TextureCompressionOff1.jpg
TextureCompressionOn1.jpg
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lacilaci
Posts: 148
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Re: CGI tech news box

Post by lacilaci » Wed Sep 05, 2018 4:38 pm

Sharlybg wrote:
Wed Sep 05, 2018 11:38 am
Here i post some nice feature in fstorm that could give really good inspiration ! https://fstormrender.ru/fstorm-1-2-5/

.really like the scratch procedural texture

Scratches.jpg

.and texture compression feature

TextureCompressionOff1.jpg


TextureCompressionOn1.jpg
Nice stuff, but also geopattern and light include/exclude features are great. And geometry elements and dirt texture too :D

lacilaci
Posts: 148
Joined: Fri May 04, 2018 5:16 am

Re: CGI tech news box

Post by lacilaci » Sat Sep 08, 2018 4:07 pm

just a sample of what the geopattern could be used for.
It kinda reminds me of tissue addon for blender but much more optimized and generated at rendertime...
Attachments
geopattern.png

patrickawalz
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Re: CGI tech news box

Post by patrickawalz » Wed Sep 12, 2018 6:43 pm


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Dade
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Re: CGI tech news box

Post by Dade » Wed Sep 12, 2018 7:00 pm

patrickawalz wrote:
Wed Sep 12, 2018 6:43 pm
a simple fluorescent bbrrdf
The same "trick" used in LuxCore for rendering glass dispersion could probably be used here too :idea:
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