Devil's pool

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Egert_Kanep
Posts: 237
Joined: Tue Mar 13, 2018 10:34 am

Devil's pool

Post by Egert_Kanep »

Enough of works in progress. Time to wrap it up. Render time 2.5 hours, metropolis, path, clamp 600. Did not use denoiser, because it killed all my candle highlights. Had a ton of fun. I'll try to make a topic in github for the problems I faced. I don't really understand how github works tough :D. I put also my raw render here, just for comparison
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patro
Posts: 201
Joined: Sun Jan 21, 2018 7:09 pm
Location: mount Etna

Re: Devil's pool

Post by patro »

I like the first image :) with that bluish light.
maybe the fog looks a bit bi-dimensional and maybe the skull on the right is one too much :?:
i would develop it further
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