Could you show node setup for material and volume for that skin?
LuxCoreRender v2.1/2.2 features poll
Re: LuxCoreRender v2.1/2.2 features poll
CPU Bidir + Metropolis | Core i5-4570
Re: LuxCoreRender v2.1/2.2 features poll
Glossy Translucent in fact is not translucent. I suggest renaming it to something like 'Glossy 100% Scattering'.
CPU Bidir + Metropolis | Core i5-4570
Re: LuxCoreRender v2.1/2.2 features poll
And matte to "100% Uniform Diffuse Reflection"?
Re: LuxCoreRender v2.1/2.2 features poll
Matte is fine, it is matte after all.
Glossy translucent is not. It's name is misleading, it's behaviour is unrealistic. It refuse to obey volume settings; mixing it with glass results in funny, well, result.
CPU Bidir + Metropolis | Core i5-4570
-
- Posts: 6
- Joined: Tue Jul 10, 2018 8:21 pm
Re: LuxCoreRender v2.1/2.2 features poll
Here you go wasd... My LuxCore Skin settings:
Good Luck.
"Artist friendly SSS (but you will have to explain me what does it exactly means)"
Arnold's setting for Random Walk. Really easy to understand. Weight, Color, Radius, Scale. Edit: When looking for Arnold random walk tutorials I ran across the crab image. It was all faked. He mixed an ambient occlusion node with a color node + the random walk.
https://www.youtube.com/watch?v=aqd-e5NUpig
The texture always darkens.Good Luck.
"Artist friendly SSS (but you will have to explain me what does it exactly means)"
Arnold's setting for Random Walk. Really easy to understand. Weight, Color, Radius, Scale. Edit: When looking for Arnold random walk tutorials I ran across the crab image. It was all faked. He mixed an ambient occlusion node with a color node + the random walk.
https://www.youtube.com/watch?v=aqd-e5NUpig
Re: LuxCoreRender v2.1/2.2 features poll
Hi,
So I'm curious. I know that light cache for direct light is already being worked on. But I wonder if "part II" the indirect light cache is to be done next? Or will we wait longer for that one?
So I'm curious. I know that light cache for direct light is already being worked on. But I wonder if "part II" the indirect light cache is to be done next? Or will we wait longer for that one?
Re: LuxCoreRender v2.1/2.2 features poll
I want drag and drop for images.
CPU Bidir + Metropolis | Core i5-4570
Re: LuxCoreRender v2.1/2.2 features poll
You mean from the system file browser into the node editor?
I'd like that too, but Blender does not allow addons to handle drop events. https://developer.blender.org/T39625
Maybe I can hack something together with an external UI system like Qt though:
https://blenderartists.org/t/drag-and-d ... ect/646733
Re: LuxCoreRender v2.1/2.2 features poll
In the poll there is "new glossy with multiple scattering ggx" Can this be added to glass material as well? So that we don't get darker glass with increasing roughness?
Re: LuxCoreRender v2.1/2.2 features poll
Oh, only 4 years since then. Maybe a little later. It took only 24 years for them to get cube defined not by radius, but by edge length and sphere (haha) not by "size", but like it used to be for cube, by radius. Wait... They didn't do it yet.B.Y.O.B. wrote: ↑Mon Aug 13, 2018 4:22 amYou mean from the system file browser into the node editor?
I'd like that too, but Blender does not allow addons to handle drop events. https://developer.blender.org/T39625
CPU Bidir + Metropolis | Core i5-4570