Procedural materials
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Procedural materials
I started experimenting with procedural textures and first tried making a wood material.
Things I noticed: When using 3d mapping node, scale displays differently in preview and final render, maybe it only happens with blender textures, didn't check that yet. Scale differences was 100.
Ideas: It would be awesome, if we had a noise distortion node into which we could pipe other noises to have similar flow. In case of wood it would help to align small details to big wood texture. So basically ones has to create a texture and then pipe it into distort node and choose a warping method like wood, marble etc. Right now we already kind of have these things, but I cannot think of a way how to make another noise follow my wood texture flow.
Things I noticed: When using 3d mapping node, scale displays differently in preview and final render, maybe it only happens with blender textures, didn't check that yet. Scale differences was 100.
Ideas: It would be awesome, if we had a noise distortion node into which we could pipe other noises to have similar flow. In case of wood it would help to align small details to big wood texture. So basically ones has to create a texture and then pipe it into distort node and choose a warping method like wood, marble etc. Right now we already kind of have these things, but I cannot think of a way how to make another noise follow my wood texture flow.
Re: Procedural materials
See https://github.com/LuxCoreRender/BlendLuxCore/issues/66Egert_Kanep wrote: ↑Wed Apr 18, 2018 9:28 pm Things I noticed: When using 3d mapping node, scale displays differently in preview and final render, maybe it only happens with blender textures, didn't check that yet. Scale differences was 100.
- MichaelNer
- Posts: 1
- Joined: Sun Jun 17, 2018 3:46 pm
Procedural materials
Hi
Is it possible to render procedural tileable map sequence like cell or noise to files from softimage? I checked with rendermap option but it renders only one frame.
Is it possible to render procedural tileable map sequence like cell or noise to files from softimage? I checked with rendermap option but it renders only one frame.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Procedural materials
Why would you want to render noise out of 3D software? Most of softwares out there all have similar or same noises built in.MichaelNer wrote: ↑Sat Jun 23, 2018 11:02 pm Hi
Is it possible to render procedural tileable map sequence like cell or noise to files from softimage? I checked with rendermap option but it renders only one frame.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Procedural materials
Some more procedural exploration. Next is going to be dust
Re: Procedural materials
Nice!
- FarbigeWelt
- Donor
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Re: Procedural materials
Perfect! Very nicely done!
I did not know this worn off look is possible. I have to try this do in next time.
I did not know this worn off look is possible. I have to try this do in next time.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: Procedural materials
those are some awesome procedural effects!
do you mind showing your node setup? if it's no trouble of course
do you mind showing your node setup? if it's no trouble of course
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Procedural materials
Of course. I'm gonna upload once I organize them and add notes