BlendLuxCore Development
Re: BlendLuxCore Development
A short demo video: https://www.youtube.com/watch?v=dndMqrA ... N7&index=5
Re: BlendLuxCore Development
I love the "interactiviness" and "responsiveness" . You should post a link to the video here too: http://www.luxrender.net/forum/viewtopi ... 12&t=13485B.Y.O.B. wrote: ↑Tue Jan 09, 2018 10:43 pm A short demo video: https://www.youtube.com/watch?v=dndMqrA ... N7&index=5
Out of curiosity, on what CPU the video was recorded ?
Re: BlendLuxCore Development
Intel(R) Core(TM) i7-3635QM CPU @ 2.40GHz
It's a notebook.
Re: BlendLuxCore Development
I tried this approach (implemented in about 34 lines of code, with debug stuff) and it's blazingly fast indeed.But I have an optimization for future motion blur in mind:Code: Select all
for i in blur_steps: set_frame(i) for obj in objects: export(obj)
This is the complex test scene, all objects use motion blur (except area lights and library objects).
Old method (used in LuxBlend): about 24 seconds
New method: 0.7 seconds
Without motion blur code: 0.5 seconds
Re: BlendLuxCore Development
There is a lot of nice move around the project.I am currently off theses last time because i am not at home and most of the time internet connection is slow. Thanks you for the hard work.
Also some question about luxcore blendluxcore and blender color management system.
1) is there compatibility between luxcore and blender new filmic mod ?
2) can we have the ability to decide if we want or not color management setting to affect material preview/viewport render/texture preview/final render independently ? The idea is to have option to tell luxcore where color management setting must be applied.
3) Do you think we have the possibility to add 3d LUTs (.cube file ) support to luxcore without conflict with blender color management system ?
Also some question about luxcore blendluxcore and blender color management system.
1) is there compatibility between luxcore and blender new filmic mod ?
2) can we have the ability to decide if we want or not color management setting to affect material preview/viewport render/texture preview/final render independently ? The idea is to have option to tell luxcore where color management setting must be applied.
3) Do you think we have the possibility to add 3d LUTs (.cube file ) support to luxcore without conflict with blender color management system ?
Re: BlendLuxCore Development
I work on dulpi export in a separate branch. Simple dupli is already possible but I have to implement/improve the object/mesh cache as it doesn't uses instances yet. The image shows the current status of supported features.
Re: BlendLuxCore Development
This is an area where I'm not sure I understand everything that's going on yet.
I managed to implement Color Management support for the viewport, so viewport and final render now both have Blender Col. Management applied to them.
However, the final render was still too bright, so I currently make it darker in LuxCore imagepipeline.
I'm also not sure if Blender expects a tonemapped LDR image, a tonemapped HDR or a untonemapped HDR from the render engine, I could not find anyhting about this in the Blender docs.
So this is still on my todo list. I created an issue: https://github.com/LuxCoreRender/BlendLuxCore/issues/37
For viewport it would be easy to switch off, but I don't know if you can disable it for final render. I fear it might be "forced enabled" by Blender.Sharlybg wrote: ↑Thu Jan 11, 2018 11:01 am 2) can we have the ability to decide if we want or not color management setting to affect material preview/viewport render/texture preview/final render independently ? The idea is to have option to tell luxcore where color management setting must be applied.
Yes, it should be possible to implement that as an imagepipeline plugin for LuxCore.
Nice overview.
I think the "DoF" text should be blurred, camera depth of field is already working.
Re: BlendLuxCore Development
Wasted a few more hours on camera motion blur. Super frustrating, still does not work.
Re: BlendLuxCore Development
What is not working ? I mean, do you get unexpected results out of LuxCore or Blender ?
Re: BlendLuxCore Development
Yes, and object motion blur, too. BTW, there are missing files for the full render blender test file, e.g. specular imagemap and ies file. Do you have these locally?