Yes, please. I have the same nickname (klayman) on GitHub, if you'd like to grant me the contributor privileges for that repository.Dade wrote: ↑Tue Apr 10, 2018 10:10 am It would be very useful. The WordPress style is available here: https://github.com/LuxCoreRender/WebSite
If you are interested, I could setup a test site at www-test.luxcorerender.org where we could do all the experiments/development we want.
LuxCoreRender Project wants you!
Re: LuxCoreRender Project wants you!
Re: LuxCoreRender Project wants you!
You can just fork any repository and than fill a "Pull request": https://help.github.com/articles/about-pull-requests (it is the standard GitHub way of handling patches)klayman wrote: ↑Tue Apr 10, 2018 10:22 amYes, please. I have the same nickname (klayman) on GitHub, if you'd like to grant me the contributor privileges for that repository.Dade wrote: ↑Tue Apr 10, 2018 10:10 am It would be very useful. The WordPress style is available here: https://github.com/LuxCoreRender/WebSite
If you are interested, I could setup a test site at www-test.luxcorerender.org where we could do all the experiments/development we want.
Re: LuxCoreRender Project wants you!
Re: LuxCoreRender Project wants you!
Ok, I've just created my first pull request I didn't notice the separate topic on the new website before, so I'll continue there.B.Y.O.B. wrote: ↑Tue Apr 10, 2018 10:58 amSee also: viewtopic.php?f=5&t=135
I look forward to your improvements
Re: LuxCoreRender Project wants you!
https://developer.apple.com/macos/whats-new/
OpenCL on macOS is depreciated, so you can close this thread now.
OpenCL on macOS is depreciated, so you can close this thread now.
Re: LuxCoreRender Project wants you!
It isn't only about MacOS support.kroko wrote: ↑Sat Jun 09, 2018 7:38 pm https://developer.apple.com/macos/whats-new/
OpenCL on macOS is depreciated, so you can close this thread now.
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Re: LuxCoreRender Project wants you!
Can you please share whatever version you've built? Even if it's not properly packaged for official release, we could use it in our development and testing.jensverwiebe wrote: ↑Mon Mar 19, 2018 11:00 amI have macOS luxcorerender alpha7 in testing. Works only on cpu and amd.rombout wrote: ↑Sun Mar 18, 2018 2:47 am HI there,
i was wondering if anyone successfully has made an OSX version. All links ive found so far are a dead end. Also the sit Luxrender.org shows links for an OSX version which are dead. There are no downloads so i wonder, why show a OSX link then?
I dont have any experience building blender builds orso.
Does any one know perhaps of a working link to a OSX working version of luxrender?
I tried adding an account on luxrender.net but they havent updated there capcha code generator on the register page. Therefor i cant register and there is no way or that i could find to contact any one about that. On the facts page they talk about connecting with a board member, but without an account you cant do anything there.
So if any one knows a person there high up, perhaps they can update the register page so new people can make an account
But its unclear what happens with NVidia gpu here.
Either opencl is still broken for NVidia or it affects only gpu's that use the NVidia webdriver ( aka not build in by apple ).
Also i stay with 10.11 to not break my expensive audio software again.
Jens
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Re: LuxCoreRender Project wants you!
Any help and contribution is welcome. There are countless number of ways you can help the project, in no particular order:
Tester
I know everbody is testing to certain degree using the software noticing an issure and hopefully opens an issue, checking first if there isn't already one.
But there are some ways to standardize tests like having test cases or for more experienced tester an explorative approach.
Some test cases may also be used for tutorials, like e.g. installing the blender addon.
Tester
I know everbody is testing to certain degree using the software noticing an issure and hopefully opens an issue, checking first if there isn't already one.
But there are some ways to standardize tests like having test cases or for more experienced tester an explorative approach.
Some test cases may also be used for tutorials, like e.g. installing the blender addon.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: LuxCoreRender Project wants you!
LuxCore has a lot of unit tests and BlendLuxCore only has a few, not sure if you mean those?
We should definitely expand the automated tests in BlendLuxCore, but I think the test framework has to be rewritten first, it's really clunky to use.
When I have time again I want to create a few more example scenes that will be available from the downloads page. With .blend file and LuxCore file fromat.
We should definitely expand the automated tests in BlendLuxCore, but I think the test framework has to be rewritten first, it's really clunky to use.
When I have time again I want to create a few more example scenes that will be available from the downloads page. With .blend file and LuxCore file fromat.
Re: LuxCoreRender Project wants you!
One of the problems of current unit tests for LuxCore is that they far exceed the the max. time available on Travis-CI. Run all of them on an average machine, requires many hours. We would need a dedicate server to run the tests non stop but we are lacking one.
P.S. as end result, even if we have the unit tests we end to never run them
P.S. as end result, even if we have the unit tests we end to never run them